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IN THE FIELD GUIDE

coronalabs

coronalabs.com

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Corona is a free, cross-platform 2D game engine and framework that uses the Lua scripting language to build games and apps for mobile, desktop, and connected TV platforms. It offers over 1000 built-in APIs, a vast selection of plugins, and supports calling native libraries, enabling rapid development and deployment from a single code base.

THE PRODUCT, BEYOND THE PITCH

Editorially reviewed · Sources checked Sep 10, 2026

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A good fit for

  • Indie developers and large publishers seeking a free, powerful, and easy-to-learn 2D game engine with cross-platform support.

Know the limitations

  • The website is no longer updated and is maintained for archival purposes only; the project has transitioned to Solar2D.

What you can do

  • Rapid development of 2D games and apps for mobile and desktop platforms.
  • Embedding CoronaCards into existing native apps to add Lua-based features without controlling the main app stack.

Features

  • Lua-based scripting language that is lightweight, fast, and powerful.
  • Corona Simulator provides real-time preview of app changes on actual devices during development.
  • Ability to call any native library using Objective-C, Swift, Java, or C/C++ via Corona Native extensions.

Integrations

Not confirmed yet.

Platforms & data export

  • Supports iOS, Android, Kindle, Apple TV, Android TV, macOS, Windows, and Amazon Fire devices.

THE COST FOR YOUR TEAM

Go beyond the starting price.

Published plan prices for your team size and usage. Results update as you type. Taxes, currency conversion and unlisted add-ons are excluded, and anything the source did not state is called out rather than guessed.

Known monthly subtotal

$0.00/month

1 of 1 tools could not be priced with these inputs, so this is not the full cost.

Plan costs based on your requirements
Tool / planMonthlyPer yearWhat this assumes
coronalabs logocoronalabsNo pricing recorded yet. Check the official site, or ask the owner to add it.

A practical workflow

  1. Test apps on real devices using Live Build by selecting a checkbox on the build screen to update devices instantly over the local network.

Based on the sources below. Editorial review does not imply hands-on product testing.

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Sources & research

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